Trdr
Strategy
We saw and experienced the struggle of most treadmills in the gym, and wanted to design a more simple and useful interface for those on the run. The challenge was getting runners to their desired exercises as fast as possible as not to add to their already hectic and stressful day. Trdr is a sleek intuitive treadmill experience, getting you into your workouts fast, and making it easy to navigate when you are running at your max speed, giving it your all.
Scope
User
Maximize Ease of Use
Reduce Cognitive load on User
Increase Safety
Fast Speed/Incline Changing
Large Buttons to accommodate erratic movements while exercising
Clear layout for Senior users unfamiliar with technology
Exercises
Quick Start
Specific Exercise
Most Popular Exercises
Sign Up
Track exercises
Customize backgrounds
Auto connect to devices
Entertain
Keep Track of Exercise progress
Functionality Needs
Quick Buttons
Speed
Incline
Quick Start button
Pause Workout
Media Options
Youtube
Netflix
Hulu
Custom Trainer Videos
Network Games
Time Elapsed
MPH Display
Pace Display
Heart Rate
Input/Output Configuration
USB Plugin
Headphone Input
Bluetooth
Connect Device
Business
New Users
User sign ups
App download
Partner advertising
Manufacturing
Inexpensive LCD screen
Limited physical buttons - Reduce cost of manufacturing
Security
Email authentication
Password protection
Structure
Our main focus was ease of use while exercising. We started with established conventions of treadmills and brought them into more a modern, sleek design maintaining focus on the necessary information while the user exercises.
Quick Start a run Flow
Sign Up Flow
Choose Specific Exercise Flow
Registered User Track Exercise Flow
Access Media During Exercise
Connect Device During Exercise
Wireframes
Connect Device Wireframes
Exercise Flow
Sign Up Flow
UI
The UI is large and easy to see for both high intensity runners and older users who may have a hard time seeing. The buttons are easy to tap and responsive to touch, even with inevitable sweat/dampness.
Conclusion & Future Thoughts
Exercise can be a very personal activity, and what works for one may not work for others. I look forward to getting a functional prototype out into the world and get some user feedback. In the end the user’s needs are what drive the designs, and I want to hear what the user thinks.